![]() ![]() We paid attention to how she would be perceived from her design and in cutscenes, as she is on the opposing side, trying not to give her too much of a mythical or religious meaning. However, we did a lot of trial and error with the design of her as a young girl that was both mystical and mysterious, while adjusting her proportions to make sure she fit in to the world of Sonic. Sonic the Hedgehog s official Twitter account released the art, which depicts the character sliding along one of the many curving bars seen in footage of the world so far. Sonic Team: We can’t say much about the new character, Sage, as she is central to the mysterious story and setting. Sonic Frontiers is coming out very soon and the official Sonic the Hedgehog Twitter has detailed how to get the content players would receive for purchasing the Digital Deluxe Edition of the game. The first look at official art for the upcoming open-world adventure Sonic Frontiers shows the famous hedgehog in one of his classic moves. ![]() Given that it takes more effort to fight foes, we had to revise the enemy designs many times to make each battle visually appealing but functional.Ĭan you dive deeper into new character design/mythology details on a single character? In addition, with the new combat system, there are now many enemies you can’t defeat with just one homing attack. With the new enemies you see in Sonic Frontiers, we paid close attention to how each enemy, and their silhouettes, looked from various directions as the player can choose which direction they approach the enemy from and see them from any angle. Sonic Team: In past games, where Sonic races through a timed, linear stage from start to finish, players would often attack the enemies head-on, so we would prioritize how they look from the front. How does the open-zone nature of the game impact character design? You can read the full interview by clicking here, but we’ve included the questions bellow that sparked the most interest to us, regarding how the game’s enemies were designed this time around In an interview by the PlayStation Blog, Sonic Frontiers Producer Sachiko Kawamura and Art Director Yoshitaka Miura answered some questions about the new characters and enemies we’ve seen so far, shedding light on the design process that goes into introducing new friends and foes to Sonic’s universe.
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