Similar to the areas I warned can be dangerous in the section above this one. The Scav boss Glukhar, on Reserve, spawns near the black pawn, black bishop, black knight, or train tracks north of the Bunker Hermetic Door extract. Every chess piece is painted on the side of each building, usually near the top at a corner.Īlso, you’ll likely run into groups near the black knight marker and train tracks north of the Bunker Hermetic Door extract. The white pawn, black pawn, and black bishop surrounding this square. The center of these buildings has a helicopter and several marked buildings. I usually run into a large amount of AI Scavs near the tall buildings on the left side of the map. The train tracks north of the Bunker Hermetic Door are a dangerous area. The White Knight building often has a group of Scavs nearby. This area has a lot of tall buildings with windows and Scavs watching. White Pawn – Black Pawn – Black Bishop – White Knightīe careful of the helicopter square. Personally, this is why I like to run this map as a Scav and avoid the massive amount of AI Scavs flooding certain areas. Every PMC extract has special conditions that make it tougher to escape with the valuable loot you’ll find on Reserve. Reserve is an extremely difficult map for PMC players since the extracts are set up for Scavs. This works an easy kill if someone’s waiting inside since they can’t escape. And if you decide to be the camper instead, keep in mind, people like to toss grenades in here. The picture above shows the spot and unfortunately, it’s dangerous since you need to crawl into it.īe wary of players camping inside this crawl space waiting for someone to come loot it. In the meantime, there is a little hiding spot beneath a shack that people like to farm. It’s possible the developer will add them at a later time. However, these aren’t lootable in comparison to other maps like Customs or Shoreline. People often mention finding hidden stashes/caches on Reserve. Honks twice as it arrives, once before leaving, and another two times when closing the doors. You need to wait for the train to arrive somewhere between 25 to 35 minutes into the raid. The lever location on the map has a blue beacon and asterisk, near the top left. It’s only open for four minutes before needing to pull it again. You need to pull a lever to unlock this extraction. Armor rigs may be allowed (feel free to confirm in the comments). Requires a Paracord, Red Rebel Ice Pick, and no armor vest equipped. You can’t have a backpack equipped while extracting. The Fence will provide a reward for using this exit. Requires a Scav and PMC player to extract. Scav only exits are marked with an asterisk.
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